Controls & Exploration
Navigating the World
Luminara is a vast world filled with mysteries, dangerous creatures, and hidden knowledge. Use these basic controls to navigate your surroundings:
- W, A, S, D or Arrow Keys: Move your character up, left, down, and right.
- Mouse Click: Interact with NPCs, pick up items, and select answers during battles.
- On Mobile: A virtual joystick will appear on the bottom left for movement. Tap to interact.
When you encounter a creature corrupted by The Forgetting, walking into them initiates a battle of knowledge!
The Dual-Currency System
Lumen vs. Gems
As you adventure and learn, you will accumulate two distinct types of currency, each with a unique purpose.
- Lumen (White Light): Earned exclusively by correctly answering educational questions in battle. Lumen represents pure knowledge and is used to forge and fuse weapons and armor to increase your stats.
- Gems (Sparkling): Dropped by defeated monsters or given as quest rewards. These are used to purchase purely cosmetic items (Auras, Pets, Outfits) in the town shop to customize your appearance.
Note: You cannot buy power. Lumen must be earned through learning!
Equipment Fusion
Forging Greater Power
To defeat tougher enemies in later zones, you'll need stronger gear. You can combine identical pieces of equipment to forge a higher-tier version.
- The Forge: Visit the blacksmith in town or use a portable anvil.
- The Process: Combine two identical items (e.g., two Tier 1 Swords) along with a required amount of Lumen to create one stronger item (e.g., one Tier 2 Sword).
- Visual Upgrades: Upgraded weapons not only deal more damage but also look more epic in your inventory and on your character!
Playing with Friends
Learning sticks when it's shared. When Light Fades has two ways to play with real friends — learn side by side in a 1-v-1 mini-game, or team up for the weekend challenge against the Sentinel — and both are built to be completely safe.
- Friends-only & parent-approved. You add a friend by their username, and the friendship only becomes active once a parent on each side approves it (a verified parent email is required first). You can't be added by a stranger.
- No open chat, ever. There's no free-text messaging. The only thing you see of a friend is a read-only hero card — their character, class, and level.
- No pay-to-win, no power trading. Playing together earns pet experience and bragging rights — never Lumen, gear, or any combat advantage.
1-v-1 Mini-Game Duels
Learn together, head-to-head
Challenge a friend to a real-time duel on a shared mini-game — a Word Search hunt or an Equation Pyramid race. Both of you get the exact same board at the same moment and race to score the most across several rounds — sharpening the same skills side by side.
Highest total score wins the round. You'll both need to be online at the same time.
The prize is pet experience and pride — winning grants no Lumen and no power, so it's pure, fair fun.
Weekend Team Challenge
Up to 4 friends vs. the Radiant Sentinel
Rally a team of up to four friends against a single mighty boss, the Radiant Sentinel. Speak to Captain Helm in Lux Haven to start a team (or choose Practice first).
Mid-fight, the boss throws up a team quiz at 75%, 50%, and 25% of its health. Everyone answers a question: if the whole team gets it right the boss is weakened; if anyone slips, it enrages. Knowledge is the weapon — and teamwork is how you wield it.
Practice mode lets you rehearse risk-free — no one can fall (health never drops below 1) and items are unlimited — but it grants no rewards. A real win earns XP, Gems, and loot up to Rare quality.
The Sentinel only stirs on the weekend (Fri–Sun, Singapore time). As with every battle, the quiz mints no Lumen — answers here only weaken the boss.
The Radiant Sentinel — rally your team and face it together each weekend.
Mini-Games & Your Pet
Every town has a friendly character who runs a quick educational mini-game. They're bite-sized, relaxed, and the main way your companion pet grows — each school subject feeds one of the pet's four stats.
- No countdown. Play at your own pace — nothing ticks down while you think.
- Tap to play. Tap a letter, tile, gear, or bin to place it — no fiddly dragging, and it works beautifully on a phone.
- Stuck? Use a Hint. A hint reveals a clue but trims the pet-xp reward a little, so it's there when you need it without being a free pass.
- Leave anytime. Tap the × in the corner to step out whenever you like — everything you got right still counts.
- Matched to your child. Words and puzzles scale to your school level and current difficulty tier (see Adaptive Progression).
- No Lumen here — by design. Mini-games grow your pet, never your combat currency. Lumen comes only from answering quiz questions, so there's no way to grind your way to power.
The current line-up
Seek out these hosts as you explore. Each game trains a subject and pumps the matching pet stat:
English
Verbia, Town of Words · with Riddler Quill 🎲
Spelling Scramble & Word Search — spell and hunt for words pitched at your level.
Trains English → pet ATK ⚔️
Chinese 华文
Cíyǔ, the Ink Gardens · with 平安
词语 Word Builder — assemble valid 词语 and place them correctly in a sentence.
Trains Chinese → pet DEF 🛡️ (also feeds HP for P1–P2)
Math
Numerion, the Clockwork City · with Digit
Gear Ratio Puzzle & Equation Pyramid — ratios, fractions, and PEMDAS number-stacking.
Trains Math → pet SPD ⚡
Science
Eureka, the Living Lab · with Nova
Classify It! — sort specimens into the right groups (living/non-living, states of matter, and more).
Trains Science → pet HP ❤️ (P3–P6; pure practice for younger years)
Your pet's overall level is its weakest stat — not its best. A child who only plays English games will see ATK soar while the pet itself stays small, until the other subjects catch up. It's a gentle nudge toward balanced practice, and a signal any parent can read at a glance. Full detail in the Pet Evolution entry below.
Install on Your Phone
Add When Light Fades to your home screen and it opens like a real app — no browser bars, full-screen play, and the world loads almost instantly on repeat visits. No app store, no download — it takes 10 seconds.
iPhone & iPad
Safari only — works in iOS 16+
- Open whenlightfades.com in Safari (not Chrome — iOS reserves install-to-home-screen for Safari).
- Tap the ▲ Share button at the bottom of the screen (the square with an arrow pointing up).
- Scroll the share sheet and tap Add to Home Screen.
- Tap Add in the top-right. The When Light Fades icon will appear on your home screen.
- Tap the new icon any time to launch full-screen — no Safari address bar.
Heads up: Don't use Private Browsing while installing — the game needs to save your progress locally, which private mode blocks.
Android
Chrome, Edge, Brave, or Samsung Internet
- Open whenlightfades.com in Chrome (or your favourite Chromium browser).
- Look for an Install app banner at the bottom — if it appears, tap it and you're done.
- If no banner appears: tap the ⋮ Menu button (three dots, top-right).
- Tap Install app or Add to Home screen — the exact wording depends on your browser version.
- Confirm Install. The icon lands on your home screen and in your app drawer.
Bonus on Android: Installed PWAs show up in Settings → Apps like any other app, complete with notification + storage controls.
- Launches like a real app from your home screen
- Full-screen play — no browser bars stealing space
- Loads almost instantly on repeat visits (cached locally)
- Lock-screen rotation still works in landscape
- One tap from the home screen instead of typing a URL
- Free, no app store, no download size
Frequently Asked Questions
BETAWe're in testing — what does that mean for my account?
When Light Fades is currently in an open beta period while we polish the experience and gather feedback from real families. Important update (May 2026): we are no longer planning a data wipe when beta ends. Your child's progress is permanent.
Here's what to expect:
- Free Luminara Pass during beta: Every account that completes email verification is automatically granted the full Luminara Pass at no cost until 31 July 2026. You get the complete premium experience — paid-tier parent dashboard depth, expanded weekly emails, all upcoming subscriber perks — while we're in beta.
- Your child's progress is kept forever: Characters, levels, equipment, cosmetics, AI-generated portraits, pets, quest progress, and quiz history are permanent. Nothing your child earns during beta is ever deleted. The game your child plays after 30 June will be the same characters they grew during beta.
- What changes on 31 July 2026: Your account converts to the free tier — gameplay is unchanged for your child, but the deep Parent Dashboard reverts to the lighter free version (basic weekly snapshot instead of topic-level breakdown, tier tables, and the full subject-by-subject view). To keep premium dashboard access, you can subscribe to Luminara Pass before the cutoff. We'll send reminder emails at T−30, T−14, and T−3 days so the date is never a surprise.
- Beta-tester thank-you: Every cosmetic, portrait, and item your child earned or generated during beta stays in your inventory at no cost — even on the free tier. Consider it our thank-you for helping us shape the launch version.
- Beta may be extended: If we decide more beta time is needed, the rollover date will be pushed back and communicated by email. This notice will always reflect the current date.
What happens if I answer a question incorrectly?
It depends on the situation! If you are studying with the Quiz Master in a safe zone, there is no penalty—you will simply receive a helpful guide explaining the concept so you can learn from your mistake. If you are answering a question during a battle, you will not lose any previously earned Lumen, but the enemy will deal damage to you. If your health reaches zero, you will safely return to the nearest town to rest and try again.
How does the game decide what's "too hard" or "too easy"? — Adaptive Progression
Every child learns at their own pace, and a quiz that feels frustrating or boring isn't a quiz that teaches. When Light Fades uses an Adaptive Progression system that quietly adjusts the difficulty of each subject (English, Chinese, Math, Science) independently, based on how your child is actually performing. Here's how it works, in plain language:
1. Start with confidence
When a P5 child starts a new subject, we deliberately serve questions at one level below their school year (so P4 for a P5 student). This is the Confidence-First stage. The goal isn't to be patronising — it's to let your child rack up some early wins, get comfortable with the format, and discover what they already know before being asked something new.
2. Restoration to P-level
As soon as your child hits 80% accuracy across their last 50 questions in a subject — or answers 100 questions in total (whichever comes first) — that subject is restored to their actual P-level. The 100-question safety net means a child who's still building confidence at lower accuracy will still move up after enough practice; nobody is held back indefinitely.
3. Three tiers within P-level
Once at P-level, the system serves questions in three difficulty tiers, advancing one tier at a time after each new 50-question rolling window ≥ 80%:
Foundation Direct recall, single-step problems, basic vocabulary, simple arithmetic.
Standard Two-step application, short paragraph comprehension, single-strategy word problems.
Advanced Multi-step reasoning, inference from context, non-routine problem solving.
Your child sees the current tier in the quiz header (e.g. "Math — P5 · Foundation") and gets a celebratory ✨ Promoted to Standard tier banner whenever they advance.
4. ⭐ Stretch — for the genuinely advanced
After your child crosses 80% at Advanced tier, they unlock Stretch mode: 4 out of every 5 questions stay at their P-level (Advanced), and 1 in 5 reaches into the next P-level — a P5 student starts seeing the occasional P6 question. Stretch questions are served at Foundation difficulty of the higher level (gentle climb, not a cliff). For a P6 child already at the curriculum ceiling, there's no further stretch — they continue at P6 Advanced.
5. A safety net — if your child is struggling
If a subject's rolling accuracy drops below 40%, the system gently eases back one tier (e.g. Advanced → Standard, or Stretch → Advanced). Your child gets a soft 🌱 Eased to Standard tier — practise more here first note — never framed as failure, just a chance to rebuild ground.
Two important promises:
- Demotion will never drop your child back below P-level. Once they've earned their way up to P5, they stay at P5 — only the tier within P5 varies.
- There's a generous gap between the 40% (demote) and 80% (promote) thresholds, so a child hovering around 60% sits comfortably at their current tier without bouncing up and down.
6. What you see in the Parent Dashboard
In your weekly progress emails and the live Parent Dashboard, each subject card now shows your child's current stage and tier as a small coloured pill next to the P-level chip. At a glance you can see whether Math is still building confidence or has reached Stretch — per subject, independently.
In short: the game keeps the difficulty in the productive zone where most kids stay engaged — hard enough to feel like progress, easy enough to keep wanting another question.
How do I change my character's appearance?
Visit the Cosmetic Shop in any major town. You can spend your earned Coins and Gems on new Outfits, Auras, and Pets. Once purchased, open your Inventory to equip them!
Heads up: The first time you equip a brand-new cosmetic, it can take a couple of minutes for the look to appear on your character in the overworld — our magical wardrobe is hand-crafting your unique outfit, pet, or aura. Feel free to keep exploring; it will pop into place once it's ready, and every time after that it will appear instantly.
My pet — how does it grow? — Pet Evolution
Every hero in When Light Fades is given a companion pet from day one. It starts life as a quiet little egg 🥚 that follows your character around the overworld. Your child's learning is what brings it to life — the pet is a living, visible record of how broadly your child engages with the curriculum.
1. How the egg hatches
The egg hatches into a Baby pet 🐣 the moment your child has been restored to their school P-level in all four subjects (English, Chinese, Math, Science). "Restored" means the Adaptive Progression system has confirmed your child has reached 80% accuracy across 50 questions in that subject — or simply answered 100 questions in total in that subject, whichever comes first. (See the Adaptive Progression entry above for full detail.) This means the hatch is structurally a celebration of breadth, not of grinding any one subject.
2. How pets gain experience — mini-games
After hatching, your pet earns experience exclusively through the educational mini-games hosted by friendly NPCs in each town. Each subject feeds one of the pet's four core attributes:
- English mini-games → ATK (attack power)
- Chinese 华文 mini-games → DEF (defence)
- Science mini-games → HP (hit points) — for P3–P6; P1–P2 have no Science yet, so their HP grows from Chinese instead
- Math mini-games → SPD (speed)
All four subjects now have mini-games — see the Mini-Games & Your Pet section above for the full line-up and where to find each host. For example, Spelling Scramble with Riddler Quill 🎲 in Verbia: tap letter cards into the blank slots to spell a word matched to your child's English level and difficulty tier, and each correct word grants +5 ATK xp for the pet (a little less if you take a hint).
Important: Mini-games do not reward Lumen. Lumen comes only from answering quiz questions during your child's learning sessions. This separation is deliberate — mini-games are a fun extra that develops the pet, never a shortcut to combat power.
3. How attribute levels are calculated
Each of the four attributes (ATK, DEF, HP, SPD) levels up on its own xp curve, matching the same formula your child's hero uses for their own levelling. The xp required to reach the next attribute level rises as the level goes up — the first level takes 100 xp, level 5 takes a cumulative 2,475 xp, level 12 takes 17,854 xp, and the level-20 ceiling takes about 58,579 xp. So early progress feels quick (most children will see their first level-up after a single Spelling Scramble session) while later levels are a longer-term goal worth celebrating.
There is no daily cap on pet xp — a keen child can play a subject's mini-game as much as they like and keep earning. Because the pet's overall level is gated by its weakest attribute (see below), the natural incentive is still to spread practice across subjects rather than grind a single one, so we don't need an artificial limit to encourage balance.
4. The pet's overall level — weakest attribute wins
Your pet's overall level is the lowest of the four attribute levels — not the highest, and not the average. A pet with ATK Lv 10, DEF Lv 3, HP Lv 7, SPD Lv 8 sits at Pet Level 3. This is the heart of the design: the pet is a public, honest signal of balanced practice. A child who only plays English mini-games will see ATK climb sky-high while the pet itself stays small — until the other three subjects catch up.
5. Evolution stages
- 🥚 Egg — the starting form. Follows the player around the overworld; not yet a battle companion.
- 🐣 Baby — hatched (all four subjects restored to P-level). The pet now joins your child in battle as a controllable teammate.
- 🐾 Youth — Pet Level ≥ 5 in all four attributes. Stats improve; the first elemental flavour passive comes online.
- 🦊 Adult — Pet Level ≥ 12. Special ability unlocks.
- 🌟 Elder — Pet Level ≥ 20. Final form, full stat ceiling, visible elemental aura.
Each pet level also adds +1 critical-hit rate to your child's character in combat — another quiet bonus that rewards broad practice.
6. What parents can take from this
The pet is essentially a kid-readable version of the parent dashboard. If you ever wonder "is my child playing broadly, or just hammering one subject?", glance at the pet: a tiny pet means one or more subjects haven't been touched in a while; a thriving pet means your child is genuinely engaging across the curriculum. It's the same signal as the dashboard's per-subject bars — just rendered in a way the child can see and care about.
A note on tuning: the experience curve and daily cap above are our current best balance for Singapore primary-school learners, but we'll be watching how real families actually use mini-games during the coming weeks. If the curve feels too slow or too fast, we'll publish adjustments alongside any change — nothing about pet xp progression is set in stone yet.
Can I play with my friends?
Yes — in two parent-safe ways. You can challenge a confirmed friend to a live 1-v-1 mini-game battle (a head-to-head Word Search or Equation Pyramid race), or rally up to four friends for a Team Challenge co-op boss raid against the Radiant Sentinel. Full details — including how friendships are added and parent-approved — are in the Playing with Friends section above. Everything is friends-only with no open chat, and competition never affects combat power.
What is "The Forgetting"?
It is a mysterious, creeping fog that erases memories and corrupts creatures. The only way to stop it is by proving your knowledge and generating Lumen.